framework1/framework/gin/binding/validate_test.go

253 lines
5.9 KiB
Go

// Copyright 2014 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package binding
import (
"bytes"
"testing"
"time"
"github.com/go-playground/validator/v10"
"github.com/stretchr/testify/assert"
)
type testInterface interface {
String() string
}
type substructNoValidation struct {
IString string
IInt int
}
type mapNoValidationSub map[string]substructNoValidation
type structNoValidationValues struct {
substructNoValidation
Boolean bool
Uinteger uint
Integer int
Integer8 int8
Integer16 int16
Integer32 int32
Integer64 int64
Uinteger8 uint8
Uinteger16 uint16
Uinteger32 uint32
Uinteger64 uint64
Float32 float32
Float64 float64
String string
Date time.Time
Struct substructNoValidation
InlinedStruct struct {
String []string
Integer int
}
IntSlice []int
IntPointerSlice []*int
StructPointerSlice []*substructNoValidation
StructSlice []substructNoValidation
InterfaceSlice []testInterface
UniversalInterface any
CustomInterface testInterface
FloatMap map[string]float32
StructMap mapNoValidationSub
}
func createNoValidationValues() structNoValidationValues {
integer := 1
s := structNoValidationValues{
Boolean: true,
Uinteger: 1 << 29,
Integer: -10000,
Integer8: 120,
Integer16: -20000,
Integer32: 1 << 29,
Integer64: 1 << 61,
Uinteger8: 250,
Uinteger16: 50000,
Uinteger32: 1 << 31,
Uinteger64: 1 << 62,
Float32: 123.456,
Float64: 123.456789,
String: "text",
Date: time.Time{},
CustomInterface: &bytes.Buffer{},
Struct: substructNoValidation{},
IntSlice: []int{-3, -2, 1, 0, 1, 2, 3},
IntPointerSlice: []*int{&integer},
StructSlice: []substructNoValidation{},
UniversalInterface: 1.2,
FloatMap: map[string]float32{
"foo": 1.23,
"bar": 232.323,
},
StructMap: mapNoValidationSub{
"foo": substructNoValidation{},
"bar": substructNoValidation{},
},
// StructPointerSlice []noValidationSub
// InterfaceSlice []testInterface
}
s.InlinedStruct.Integer = 1000
s.InlinedStruct.String = []string{"first", "second"}
s.IString = "substring"
s.IInt = 987654
return s
}
func TestValidateNoValidationValues(t *testing.T) {
origin := createNoValidationValues()
test := createNoValidationValues()
empty := structNoValidationValues{}
assert.Nil(t, validate(test))
assert.Nil(t, validate(&test))
assert.Nil(t, validate(empty))
assert.Nil(t, validate(&empty))
assert.Equal(t, origin, test)
}
type structNoValidationPointer struct {
substructNoValidation
Boolean bool
Uinteger *uint
Integer *int
Integer8 *int8
Integer16 *int16
Integer32 *int32
Integer64 *int64
Uinteger8 *uint8
Uinteger16 *uint16
Uinteger32 *uint32
Uinteger64 *uint64
Float32 *float32
Float64 *float64
String *string
Date *time.Time
Struct *substructNoValidation
IntSlice *[]int
IntPointerSlice *[]*int
StructPointerSlice *[]*substructNoValidation
StructSlice *[]substructNoValidation
InterfaceSlice *[]testInterface
FloatMap *map[string]float32
StructMap *mapNoValidationSub
}
func TestValidateNoValidationPointers(t *testing.T) {
//origin := createNoValidation_values()
//test := createNoValidation_values()
empty := structNoValidationPointer{}
//assert.Nil(t, validate(test))
//assert.Nil(t, validate(&test))
assert.Nil(t, validate(empty))
assert.Nil(t, validate(&empty))
//assert.Equal(t, origin, test)
}
type Object map[string]any
func TestValidatePrimitives(t *testing.T) {
obj := Object{"foo": "bar", "bar": 1}
assert.NoError(t, validate(obj))
assert.NoError(t, validate(&obj))
assert.Equal(t, Object{"foo": "bar", "bar": 1}, obj)
obj2 := []Object{{"foo": "bar", "bar": 1}, {"foo": "bar", "bar": 1}}
assert.NoError(t, validate(obj2))
assert.NoError(t, validate(&obj2))
nu := 10
assert.NoError(t, validate(nu))
assert.NoError(t, validate(&nu))
assert.Equal(t, 10, nu)
str := "value"
assert.NoError(t, validate(str))
assert.NoError(t, validate(&str))
assert.Equal(t, "value", str)
}
type structModifyValidation struct {
Integer int
}
func toZero(sl validator.StructLevel) {
var s *structModifyValidation = sl.Top().Interface().(*structModifyValidation)
s.Integer = 0
}
func TestValidateAndModifyStruct(t *testing.T) {
// This validates that pointers to structs are passed to the validator
// giving us the ability to modify the struct being validated.
engine, ok := Validator.Engine().(*validator.Validate)
assert.True(t, ok)
engine.RegisterStructValidation(toZero, structModifyValidation{})
s := structModifyValidation{Integer: 1}
errs := validate(&s)
assert.Nil(t, errs)
assert.Equal(t, s, structModifyValidation{Integer: 0})
}
// structCustomValidation is a helper struct we use to check that
// custom validation can be registered on it.
// The `notone` binding directive is for custom validation and registered later.
type structCustomValidation struct {
Integer int `binding:"notone"`
}
func notOne(f1 validator.FieldLevel) bool {
if val, ok := f1.Field().Interface().(int); ok {
return val != 1
}
return false
}
func TestValidatorEngine(t *testing.T) {
// This validates that the function `notOne` matches
// the expected function signature by `defaultValidator`
// and by extension the validator library.
engine, ok := Validator.Engine().(*validator.Validate)
assert.True(t, ok)
err := engine.RegisterValidation("notone", notOne)
// Check that we can register custom validation without error
assert.Nil(t, err)
// Create an instance which will fail validation
withOne := structCustomValidation{Integer: 1}
errs := validate(withOne)
// Check that we got back non-nil errs
assert.NotNil(t, errs)
// Check that the error matches expectation
assert.Error(t, errs, "", "", "notone")
}